King's Caravan Devblog
9/14/2020 - Production
As well as being able to trade for goods in towns, players can also construct buildings that produce resources that can be sold or used in crafting. These buildings must be staffed by recruited characters, and these characters can gain experience by working in productions buildings just as characters can gain experience in other areas. This week, I'm implementing the logic for buildings producing resources, as well as creating a new screen to view and interact with characters that are assigned to those buildings.
9/10/2020 - Loot!
Until now, defeating enemies don't really grant anything other than experience for combat skills. This week, I'm working on adding loot drops from enemies into the game. Each enemy type has a loot table which gives a % chance for that item to drop, and a minimum/maximum quantity that can drop. This can included weapons and armor, gold, and crafting items. The crafting items will eventually tie into the crafting system when it's implemented. Crafting items can also be sold at shops for some quick gold.
9/3/2020 - Scouting System
The scouting system is something that I've been pretty excited about getting into the game, but other things have taken higher priority. The idea here is that all enemies on the map are invisible to the player until they are scouted. Each player party has a designated scout, who can detect enemies on the map. The range at which they can be seen, and the chance to see them, increases with the skill of the scout. As with all skills in the game, scouting skill increases the more it's used. Eventually players will be able to discover bandit and monster lairs on the map, and take them out, removing the threat for the time being. This will also be tied into the quest system, as towns will be very interested in seeing nearby monsters get wiped out, and will pay good coin for the service.
8/30/2020 - Magic System
This week I've started Implementing the magic system into the game. This consists of adding the ability to train magic, and the ability to use it in combat. Magic consists of two schools: holy and arcane. Holy skills can be trained at a city with a temple, and arcane skills can be trained at a city with a college of magic. Each school has 3 different skills to pick from. The holy school has priest, cleric, and holy warrior, while the arcane school has Wizard, Elementalist, and Battle Mage. Training a magic skills requires paying a gold cost, and a minimum attribute score for the character that is training. After training, magic skill abilities can be used and trained like other combat skills, but they have no cooldown, and cost magic points to use. Magic points can be restored by resting at an inn.